I'm having an issue with come crazy reflection flickers. The scene uses an HDRI dome light as the primary source, plus a V-ray sun to supplement a bit more.
Here are some thoughts:
The sequence was rendered as DR to Backburner. Perhaps that is an issue?
@MorbidAngel mentioned on another thread about faceted normals and setting minimum AA to 2 - Is this something that may be at play with my render?
I'm using an older Physical Camera but wonder if using one with auto-exposure might be a better approach?
Anything to try with the material itself since it's only happening to the desk itself and nothing else in the set?
The individual panels of the desk are Body Objects with UVW modifier.
Light cache is on the default setting of 1000
Thanks
Dave
Here are some thoughts:
The sequence was rendered as DR to Backburner. Perhaps that is an issue?
@MorbidAngel mentioned on another thread about faceted normals and setting minimum AA to 2 - Is this something that may be at play with my render?
I'm using an older Physical Camera but wonder if using one with auto-exposure might be a better approach?
Anything to try with the material itself since it's only happening to the desk itself and nothing else in the set?
The individual panels of the desk are Body Objects with UVW modifier.
Light cache is on the default setting of 1000
Thanks
Dave
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