Hi Chaos group,
We are looking to see if anyone has a work around for using real world scale bitmaps along with 2d displacement mapping in the vraydisplacement modifier?
For my companies use, we have found that 2d displacement yields the best results and lowest render times. Due to this, it is imperative that we use real world scale and 2d displacement mapping in our pipeline.
Our issue comes when we turn on real world scale within the bitmap node which as you know, does not work with 2d displacement mapping.
These are the links I have found when doing research beforehand.
https://forums.chaosgroup.com/forum/...-scale-mapping
http://forums.cgarchitect.com/82270-...t-working.html
https://forums.chaosgroup.com/forum/...al-world-scale
https://forums.chaosgroup.com/forum/...al-world+scale
Thanks in advance!
We are looking to see if anyone has a work around for using real world scale bitmaps along with 2d displacement mapping in the vraydisplacement modifier?
For my companies use, we have found that 2d displacement yields the best results and lowest render times. Due to this, it is imperative that we use real world scale and 2d displacement mapping in our pipeline.
Our issue comes when we turn on real world scale within the bitmap node which as you know, does not work with 2d displacement mapping.
These are the links I have found when doing research beforehand.
https://forums.chaosgroup.com/forum/...-scale-mapping
http://forums.cgarchitect.com/82270-...t-working.html
https://forums.chaosgroup.com/forum/...al-world-scale
https://forums.chaosgroup.com/forum/...al-world+scale
Thanks in advance!
Comment