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Adaptive Dome Light: Square Artifacts

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  • Adaptive Dome Light: Square Artifacts

    Hey, I know there were some issues with artifacts when adaptive dome light was used.
    Most of the times this was caused by non-physical settings such as cast shadows off or objects not being visible to camera.
    Yet, I have a scene here which uses none of these unphysical features, and I still get the typical square artifacts. Is there any other option I can try, besides turning off adaptive dome light?
    Contrast and exposure raised to illustrate the problem.
    3dsMax 2017, V-Ray 4.10.02

    Click image for larger version

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    Starts
    02-05-2019
    Ends
    03-05-2019
    https://www.behance.net/Oliver_Kossatz

  • #2
    EDIT: It seems the problem is caused by another plane light sitting directy on front of the windscreen. If I turn this off, everything is fine. It looks like that light is blocking the domelight in some way. Is this a known problem?
    https://www.behance.net/Oliver_Kossatz

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    • #3
      Hey, did anyone check if this is a bug?
      https://www.behance.net/Oliver_Kossatz

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      • #4
        I had a similar problem and send a scene to support. Problem is logged and they are working on it. Maybe it will solve yours too.
        Add Your Light LogoCheck out my tutorials, assets, free samples and weekly newsletter:
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        Always looking to learn, become better and serve better.

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        • #5
          It has to be the plane light in front of the windows. This somehow messes up the adaptive dome light.
          https://www.behance.net/Oliver_Kossatz

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          • #6
            It's a known one (as Manuel said). It will be fixed.
            If it was that easy, it would have already been done

            Peter Matanov
            Chaos

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            • #7
              +1 would love more stable adaptive dome light

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