I'm trying to get a project that rendered fine in vray 3.6 to render in vray Next. The problematic texture seems to be an osl that I was loading as a VrayOSLTex texture. Specifically JIWindows which creates the illusion of a dimensional room on a flat plane. What is strange is that it only crashes the render on our newer workstations and render blades.
Is this a problem with the vray osl implementation? If I was able to get the same results by modifying the shader to work in max's native osl shader would it still fail?
I'm using 3ds Max 2019 sp3 and vray next 1.2
Thanks,
V Miller
Is this a problem with the vray osl implementation? If I was able to get the same results by modifying the shader to work in max's native osl shader would it still fail?
I'm using 3ds Max 2019 sp3 and vray next 1.2
Thanks,
V Miller
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