Hello,
I'm trying to render a fully textured character (with substance painter) for testing the limits of the vrscene exporter.
Looks like we have a limitation with the multiTile map operator.
Here's how we use it :
We'd like to use VrayHDRI instead of bitmap to import texture. ( for tiledEXR)
We also use MultiTile in custom mode (because in UDIM mode, with <UDIM> tag in filename, the render works but the asset tracking lost the file, so it's a real mess when talking to real production & network render)
Here it's not suppose to work, but i does The local render (and network on local renderfarm) is fine.
But when i'm trying to export a vrscene (or a preview in the submit to vray cloud) and i lost all of my maps (udims everywhere)
Do you have any recommended workflow for massive UDIM charracters usable in vrscene ?
Thanks !
I'm trying to render a fully textured character (with substance painter) for testing the limits of the vrscene exporter.
Looks like we have a limitation with the multiTile map operator.
Here's how we use it :
We'd like to use VrayHDRI instead of bitmap to import texture. ( for tiledEXR)
We also use MultiTile in custom mode (because in UDIM mode, with <UDIM> tag in filename, the render works but the asset tracking lost the file, so it's a real mess when talking to real production & network render)
Here it's not suppose to work, but i does The local render (and network on local renderfarm) is fine.
But when i'm trying to export a vrscene (or a preview in the submit to vray cloud) and i lost all of my maps (udims everywhere)
Do you have any recommended workflow for massive UDIM charracters usable in vrscene ?
Thanks !
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