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  • Fire flies in reflection pass

    Any reason why I'm getting fireflies in my reflection pass, also my GI pass. And did you guys go back to having the main reflections in the reflection pass vs. the specular?
    Vincent Jaramillo
    Smithgroup
    301 Battery Street
    San Francisco, Ca 94111

  • #2
    Without a scene, it's hard to tell.
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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    • #3
      Like lele suggested, is there any change to send the scene over for inspection?
      Svetlozar Draganov | Senior Manager 3D Support | contact us
      Chaos & Enscape & Cylindo are now one!

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      • #4
        It's a big file...I'll try to archive and send.
        Vincent Jaramillo
        Smithgroup
        301 Battery Street
        San Francisco, Ca 94111

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        • #5
          I thought I figured it out, but it actually got worse. I went to each render element and checked denoise but it actually made it worse.
          Vincent Jaramillo
          Smithgroup
          301 Battery Street
          San Francisco, Ca 94111

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          • #6
            How do I send you the file?
            Vincent Jaramillo
            Smithgroup
            301 Battery Street
            San Francisco, Ca 94111

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            • #7
              support can provide you with an FTP link
              Last edited by ^Lele^; 24-06-2019, 12:04 PM.
              Lele
              Trouble Stirrer in RnD @ Chaos
              ----------------------
              emanuele.lecchi@chaos.com

              Disclaimer:
              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

              Comment


              • #8
                Without the scene and only looking at the images, it looks like there is some very strong source of indirect light which nevertheless does not affect the final image too much. V-Ray will generally only adapt to the RGB render element so if the bright pixels are not present in the main RGB channel itself, V-Ray will leave them as they are. You can improve this by forcing V-Ray to use more minimum AA samples.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

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