I have been testing the new Update 2 and found a major issue. When rendering in Vray ADV textures and materials on angles blurs the texture. I have posted an example below. This doesn't happen in Vray GPU, or other renderers. You lose all detail.
Some questions:
1) is there a way to adjust DOF and Motion Blur for a camera without changing it's brightness/exposure? In other renderers I have the ability to do that, but in vray it seems I can only adjust the F-Number and Shutter Speed of the camera which in turn changes the exposure and look of my render.
2) When can we see Intel denoiser? This is really holding us back from jumping on board because it is far superior to Vray or Nvidia denoiser in detail and speed.
Some questions:
1) is there a way to adjust DOF and Motion Blur for a camera without changing it's brightness/exposure? In other renderers I have the ability to do that, but in vray it seems I can only adjust the F-Number and Shutter Speed of the camera which in turn changes the exposure and look of my render.
2) When can we see Intel denoiser? This is really holding us back from jumping on board because it is far superior to Vray or Nvidia denoiser in detail and speed.
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