I believe I mentioned it before, but when I click to show horizon line, in the V-Ray Camera, nothing happens. The E is also chopped off, which isn't a big deal.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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No, that's not it. It works on some and not on others.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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It works fine here too, every time, and there is no UI issue either.
It won't show you an horizon line if the camera isn't looking at one (ie, look up or down.).
It's rotation and position, which determine if it can be seen.
A camera at 170 cm in height, looking at something at 1mt in height, will likely show you no horizon line (it's also dependent on the proportions for the camera output.).Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Physical camera works fine. I prefer the V-Ray Camera and most of the time the horizon works, but others it doesn't. Here is the file with just the camera.
https://documentcloud.adobe.com/link...2-bb19d31986a9Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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The file is corrupt, somehow, and will not show the camera's horizon line, as you said, for the camera you had already created, or for any other created in any way later on.
Resetting max fixes it.
Merging a working camera also works with your file.
Are you using plugins and scripts with this scene, and if so which ones?Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Yes, I use a script to convert a physical camera to a V-Ray camera. I tried deleting the created V-Ray camera and manually placing and aligning, but as you said, it doesn't help. I didn't associate it to the script because most of the time it works just fine.
J2 Graphics Script - Convert any camera to Vray Physical Camera
--Version 1.0 : 22 April 2018
-- written by Lee Johnson (lj@jtwo.com)Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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It would stand to reason that's the culprit, but i'll try and look into it.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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You're a bug hunter, Bobby, thanks a lot!
The script does nothing odd, it's our own maxscript method, vrayCreateVRayPhysicalCamera(), which creates cameras for which the horizon line doesn't work.
I'm passing this thread to support.
Thanks again Bobby!
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Both the vrayCreateVRayPhysicalCamera() script and Bobby's scene show a horizon line on my end guys:
http://ftp.chaosgroup.com/support/horizonLine.gifMiroslav Ivanov
Chaos Cosmos
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Originally posted by miroslav.ivanov View PostBoth the vrayCreateVRayPhysicalCamera() script and Bobby's scene show a horizon line on my end guys:
http://ftp.chaosgroup.com/support/horizonLine.gif
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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