Hi,
I have a problem with exporting my max 2020 osl shaders (native, not the vrayOSL texture). It renders fine in max - shows a light/dark gray checker pattern on the Teapot. However, when I export to .vrscene and render it with standalone (both max and the separately downloadable) it just renders a gray teapot. I don't get a warning or error.
Some OSL shaders like the OSL:Checker map that ships with max renders fine, my own one however doesn't. So it probably is some minor thing somewhere that the max osl compiler and the vray osl compiler interpret differently. I just have no idea how to find out what it is.
A file for testing is attached. Thanks for any help!
I have a problem with exporting my max 2020 osl shaders (native, not the vrayOSL texture). It renders fine in max - shows a light/dark gray checker pattern on the Teapot. However, when I export to .vrscene and render it with standalone (both max and the separately downloadable) it just renders a gray teapot. I don't get a warning or error.
Some OSL shaders like the OSL:Checker map that ships with max renders fine, my own one however doesn't. So it probably is some minor thing somewhere that the max osl compiler and the vray osl compiler interpret differently. I just have no idea how to find out what it is.
A file for testing is attached. Thanks for any help!
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