I have an old scene which Next 2 renders much brighter than Next 1. And I tested with Vray 3.6, the result is same to Vray Next 1.
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Next 2 and Next 1 render different
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Attachment is the scene.
Run the commands to reproduce:
> YourVray4.1Path/bin/vray.exe -sceneFile=e1.vrscene -imgFile=4.1.jpg
> YourVray4.2Path/bin/vray.exe -sceneFile=e1.vrscene -imgFile=4.2.jpgAttached FilesLast edited by 18322119@qq.com; 18-09-2019, 09:27 AM.
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Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Hi,Lele,
I've read the thread.
The thead was talked between 2018-10 and 2019-05. So the thread was comparing Next/Next1 with 3.6.
Accoring to Next release time:
- Next was on 2018-9
- Next 1 was on 2018-11
- Next 2 was on 2019-6
The core problem for me is Next2 renders more brighter than Next1. Is this a known issue in Next 1?
- Likes 1
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Originally posted by 18322119@qq.com View PostHi,Lele,
I've read the thread.
The thead was talked between 2018-10 and 2019-05. So the thread was comparing Next/Next1 with 3.6.
Accoring to Next release time:
- Next was on 2018-9
- Next 1 was on 2018-11
- Next 2 was on 2019-6
The core problem for me is Next2 renders more brighter than Next1. Is this a known issue in Next 1?
Glad Peter sorted it.
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
Comment
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Thanks for the provided files and information. This is a known issue - there is a difference in the GI between visible and invisible Mesh Lights. Our developers are already informed about the matter. As a workaround and to match the results, set the invisible value of your mesh lights to 0.
- Likes 2
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Originally posted by aleksandar.hadzhiev View PostThanks for the provided files and information. This is a known issue - there is a difference in the GI between visible and invisible Mesh Lights. Our developers are already informed about the matter. As a workaround and to match the results, set the invisible value of your mesh lights to 0.
- Likes 1
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