Can you confirm that Hair and Fur based on Splines does not render with VRay 3.70 in 3dsmax 2020. Scanline is fine and so is geometry based Hair and Fur. I suspect this is actually a 3dsmax problem because I also can't convert the spline based hair to a mesh. This is the case for scanline also. Geometry based hair converts to mesh as normal.
Thanks,
Rod
Thanks,
Rod
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