Hi,
For me this has been a problem for 3 or 4 years now and seemingly gets worse with every 3ds Max release. When the CME slots are all populated with VRay materials, simply selecting different slots exhibits pretty sluggish behavior in the CME UI. The rollouts may take up to 3 seconds to actually appear. Opening the render settings dialog also takes 3-5 seconds to open when VRay is set as the default renderer.
So recently I did some testing... I installed 3ds Max in a Windows 10 VM. Material Editor performance when switching between material slots was fast. It was taking maybe 500ms for the rollouts to redraw after switching slots. Opening/closing the render settings dialogs also was fast, maybe 1 second to open after clicking the toolbar button.
Went back to my laptop and performed the same tests. ME slots take maybe 2-3 seconds to redraw the rollouts after switching. Opening the render settings dialog takes 3 seconds. So I closed 3ds Max and renamed my 3ds Max profile directory to eliminate VRay as being the default and restarted. This time switching ME slots was fast and opening the render settings dialog was fast, about 1 second. So the difference?
I use VRay exclusively, so I have 3ds Max setup to always have the ME populated with VRay materials, and the render settings dialog always has VRay as the default renderer. As mentioned before, I've seen this behavior for several years across different versions of 3ds Max, VRay, and different workstations. These tests suggest there is a significant performance hit in the UI when using VRay.
I was told that the VRay rollouts have not yet been updated to match the rest of the 3ds Max UI tech, thus a performance hit is to be expected. Why hasn't this been done?? This to me seems like a pretty high priority... much higher than moving around map slots which IMO adds no value when you have to wait extra time to see the rollouts update.
For me this has been a problem for 3 or 4 years now and seemingly gets worse with every 3ds Max release. When the CME slots are all populated with VRay materials, simply selecting different slots exhibits pretty sluggish behavior in the CME UI. The rollouts may take up to 3 seconds to actually appear. Opening the render settings dialog also takes 3-5 seconds to open when VRay is set as the default renderer.
So recently I did some testing... I installed 3ds Max in a Windows 10 VM. Material Editor performance when switching between material slots was fast. It was taking maybe 500ms for the rollouts to redraw after switching slots. Opening/closing the render settings dialogs also was fast, maybe 1 second to open after clicking the toolbar button.
Went back to my laptop and performed the same tests. ME slots take maybe 2-3 seconds to redraw the rollouts after switching. Opening the render settings dialog takes 3 seconds. So I closed 3ds Max and renamed my 3ds Max profile directory to eliminate VRay as being the default and restarted. This time switching ME slots was fast and opening the render settings dialog was fast, about 1 second. So the difference?
I use VRay exclusively, so I have 3ds Max setup to always have the ME populated with VRay materials, and the render settings dialog always has VRay as the default renderer. As mentioned before, I've seen this behavior for several years across different versions of 3ds Max, VRay, and different workstations. These tests suggest there is a significant performance hit in the UI when using VRay.
I was told that the VRay rollouts have not yet been updated to match the rest of the 3ds Max UI tech, thus a performance hit is to be expected. Why hasn't this been done?? This to me seems like a pretty high priority... much higher than moving around map slots which IMO adds no value when you have to wait extra time to see the rollouts update.
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