Not sure if this is a bug or a lack of knowledge, but i put a plane in to act as the ground, to recieve shadows and lighting etc, made it a matte material with a vray wrapper so it wouldn't render,
but when i loaded it into Photoshop the plane showed up in the alpha channel, and i had to manually mask it out. Using the default scanline renderer and a max matte/shadow, the matte surface isn't present in the alpha channel.
Bug or Naivety?
but when i loaded it into Photoshop the plane showed up in the alpha channel, and i had to manually mask it out. Using the default scanline renderer and a max matte/shadow, the matte surface isn't present in the alpha channel.
Bug or Naivety?
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