Vray has a motion blur bug - if you use normal links to attach a camera to something that is moving but the camera has no actual motion of it's own the motion does not transfer to the correct motion blur. This is true for vray physical camera and 3dsmax physical camera. (pic4)
3dsmax has a bug where it won't record keys properly if you just use normal linking (ie from the top menu next to the undo button) and try to bake down the motion into keys using the motion path conversion tools. (pic1)
So you have to use a position constraint instead (pic2)
and then bake it down into keys to get a correct result.(pic3)
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