Hi guys,
I've collected some issues I can't solve... (maybe bugs...?)
1. Field redering with VRayVFB effect a compressed image in the upper half of the frame. I never used Renderman, but heard something, it works a kind of same way... If there is normal, what's the solution in post prod, because simply scale back to PAL is a wrong way...
2. Yesterday I rendered an anim with glossy reflection (without interpolation, single frame mode) using backburner. 4 servers, one of them is the manager at the same time. The servers rendered the same quality, but the manager's frames looks strange. The glossy reflections seem brighter and lower sampling rate -grainy-
All the 4 machine have MAX6 SP1 and VRay 1.46.15.
Sample:
3. In the case of field rendering, imap is calculated for each field. Could be possible, to calculate imap from the average of the two given frames?
I know, GI solution may be different in that two frames, but the possibility, to use the average would be good. ...imho...
Best regards,
Palee
I've collected some issues I can't solve... (maybe bugs...?)
1. Field redering with VRayVFB effect a compressed image in the upper half of the frame. I never used Renderman, but heard something, it works a kind of same way... If there is normal, what's the solution in post prod, because simply scale back to PAL is a wrong way...
2. Yesterday I rendered an anim with glossy reflection (without interpolation, single frame mode) using backburner. 4 servers, one of them is the manager at the same time. The servers rendered the same quality, but the manager's frames looks strange. The glossy reflections seem brighter and lower sampling rate -grainy-
All the 4 machine have MAX6 SP1 and VRay 1.46.15.
Sample:
3. In the case of field rendering, imap is calculated for each field. Could be possible, to calculate imap from the average of the two given frames?
I know, GI solution may be different in that two frames, but the possibility, to use the average would be good. ...imho...
Best regards,
Palee
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