V-ray 2.4
So I have a model of a building sitting on a vray plane. Vray sun light and vray sky. I have an animated vray physical camera that just orbits the building starting at one view and moving and stopping at another view. Very simple setup.
As the camera moves, there is a sharp reflection that moves across the window glass of the building (it looks very distracting and wrong somehow). Not sure what is making this reflection as there should be no objects to reflect other than the vray sky and vray plane and they are both similar similar in color at the horizon with no high-contrast anything to reflect.
I tried adjusting reflection glossiness to see if I could get the sharp reflection to blur and make the effect less distracting but this made no difference... it stayed sharp. I'm sure I'm doing something wrong.
Thanks for any ideas!
So I have a model of a building sitting on a vray plane. Vray sun light and vray sky. I have an animated vray physical camera that just orbits the building starting at one view and moving and stopping at another view. Very simple setup.
As the camera moves, there is a sharp reflection that moves across the window glass of the building (it looks very distracting and wrong somehow). Not sure what is making this reflection as there should be no objects to reflect other than the vray sky and vray plane and they are both similar similar in color at the horizon with no high-contrast anything to reflect.
I tried adjusting reflection glossiness to see if I could get the sharp reflection to blur and make the effect less distracting but this made no difference... it stayed sharp. I'm sure I'm doing something wrong.
Thanks for any ideas!
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