What causes Auto-Exposure to not allow me to transfer the values to the camera? It does auto-expose the image, but then the 'transfer to camera button flashes briefly and then greys out, preventing usage. Using Next GPU in Max 2020.0
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Auto Exposure won't allow transfer to camera
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I think I've isolated the problem. Please try the following:
- Set up a simple scene using V-ray Next GPU
- Make sure all max windows are closed, such as the material editor.
- Be sure light cache is on and also turn on auto exposure.
- Render and it should work, leaving the "Transfer to Camera(s)" button active.
- Now open the material editor in 'compact' mode and render it again.
- For me, the "Transfer to Camera(s)" button activates for a split second and then disables to "Auto-exposure not computed". This is the behavior I'm talking about.
- Slate material editor does not cause the problem.
Is this a known problem or behavior that I'm just unaware of, or a new bug?
Thanks for looking into this for me.
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I didn't think it works in GPU, but I might be wrong.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Okay, my bad. Yes, this machine was before its time; I got it almost 5 years ago. Thanks!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Thanks for the report. I managed to reproduce the issue. It seems that rendering the shaders in the material editors (it happens with the slate editor too) resets the auto-exposure and auto-white balance calculations in V-Ray GPU. I logged the issue (internal bug-tracker id: VGPU-4728 ) for developer analysis.
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Originally posted by hermit.crab View PostThanks for the report. I managed to reproduce the issue. It seems that rendering the shaders in the material editors (it happens with the slate editor too) resets the auto-exposure and auto-white balance calculations in V-Ray GPU. I logged the issue (internal bug-tracker id: VGPU-4728 ) for developer analysis.
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Originally posted by jknott View Post
I'd just like to point out that I'm now running V-ray 6.2 and this bug still exists. First discovered running V-ray Next.
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