Hi everyone
With the current update for 3ds Max 2021 importing FBX file will assign a PhysicalMaterial instead of Standard mtl which was the the old behavior .
The problem with that is VRay converter doesn't currently convert these materials to Vraymtl which I need because :
1-They are not comptable with Vray gpu
2- Slow to render with VRay CPU
3- When possible, I prefer to stay away from anything related to Autodesk when it comes to shading and rendering.
Lele did wrote a script to do the opposite (Thank you! ) Here but I think an official converter would be necessary with the current situation.
Thank you !
With the current update for 3ds Max 2021 importing FBX file will assign a PhysicalMaterial instead of Standard mtl which was the the old behavior .
The problem with that is VRay converter doesn't currently convert these materials to Vraymtl which I need because :
1-They are not comptable with Vray gpu
2- Slow to render with VRay CPU
3- When possible, I prefer to stay away from anything related to Autodesk when it comes to shading and rendering.
Lele did wrote a script to do the opposite (Thank you! ) Here but I think an official converter would be necessary with the current situation.
Thank you !
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