hello,
how do i get only shadow and AO rendered in a one map at render to texture?
i can find only ambient occlusion (MR)...
if i take the vrayextratex that renders quite ok for the normal rendering, in rtt it is complete black.in the vray renderpreview window it is black and also the saved map is black.i tried the scripting thing, but that did not help...bp=$.iNodeBakeProperties (You need to have the object selected to perform this command)
bel=bp.GetBakeElement(1) (The number in brackets corresponds to the bake element creation order.)
what does the last sentence mean btw? ....The map is set in the bel.texture property....
the complete beauty RTT rendering is looking good btw... what am i doing wrong, and how can i render both into one map? and why does the RTT VFB always dissappear after rendering?
thanks for help
thomes
max2019.3 vray 4.20.00
how do i get only shadow and AO rendered in a one map at render to texture?
i can find only ambient occlusion (MR)...
if i take the vrayextratex that renders quite ok for the normal rendering, in rtt it is complete black.in the vray renderpreview window it is black and also the saved map is black.i tried the scripting thing, but that did not help...bp=$.iNodeBakeProperties (You need to have the object selected to perform this command)
bel=bp.GetBakeElement(1) (The number in brackets corresponds to the bake element creation order.)
what does the last sentence mean btw? ....The map is set in the bel.texture property....
the complete beauty RTT rendering is looking good btw... what am i doing wrong, and how can i render both into one map? and why does the RTT VFB always dissappear after rendering?
thanks for help
thomes
max2019.3 vray 4.20.00
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