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Cancelling a render during LightCache Calcualtion Hangs Max
Cancelling a render during LightCache Calcualtion Hangs Max
Cancelling a render during LightCache Calcualtion Hangs Max. The CPU Usage viewed in the task manager remains at between 50% and 54% and there is no option but to cancel the process.
Im experiencing this too...theres no particular reason for it either...sometime it happens and other times it doesnt. What does work tho, is if you just leave max (stop clicking altogether in fact) and wait..it might take 3-4 mins to catch up.
My thoughts were that if it was a really heavy scene, it could just be the memory unloading type of thing.
Similar to in the scanline days, when you render a scene with lots of raytracing, and you clicked cancell. That took ages to stop.
Maybe something similar?
yeah i think your right ... i think its just a matter of unloading a heavy scene... the smaller the scene the quicker the cancel..... Like putting on the breakes at 100 mph .... or 10 mph...
Do you guys have more than one Processor or HT enabled?
Also what's your "number of passes" in the lightmap?
(use a number similar to the number of your processors)
Same issue here. My cancel is grayed out. I probably have to kill my job and start it again. I am waiting for my MAX 2009 and I'll install VRSP2 and see if it resolves it.
Happened to me last night. Had added some displacement and cancelled during lightcache process. Unfortunately I hadn't saved for a while, so I decided to let the machine and Max stay on while I went to bed. Next day the "calculation" had finished and I could save my scene.
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