Hello,
I have a single image with an alpha channel.
How can texture a plane and associate that png to a shader without having to split the alpha channel?
So when I render the alpha will be transparency and not black
Attach is the image I'm using.
Thanks
C
I have a single image with an alpha channel.
How can texture a plane and associate that png to a shader without having to split the alpha channel?
So when I render the alpha will be transparency and not black
Attach is the image I'm using.
Thanks
C
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