I was trying to create murky water with volumetrics, so I figured I could try using FastSSS2, starting with the orange juice preset and just clearing it up and changing the color. It works EXACTLY like I was hoping, with beautiful volumetric lights inside a watery material.
....but only in the light cache preview. As soon as it starts actually rendering, the nice volumetrics go away.
I'm using VRay 50005, 3Ds Max 2021.
Here's the Light cache preview. The camera is pointing down onto the water, with the torus half-submerged and some random lights added for testing. Notice the nice volumetrics and shadows in the water:
Here's what it looks like as soon as the light cache is done and it starts rendering for real. All the volumetrics are gone.
Just to isolate it better, I made a test scene. I made this just using the orange jucice preset, making it white and increasing the scatter radius. This is the light cache preview (Used the "don't render final image" option to stop it at the light cache preview)
Here's the test scene download for this render
...Here's the fully rendered result. I can't tell which one is supposed to be correct, but I suppose it's the light cache one.
....but only in the light cache preview. As soon as it starts actually rendering, the nice volumetrics go away.
I'm using VRay 50005, 3Ds Max 2021.
Here's the Light cache preview. The camera is pointing down onto the water, with the torus half-submerged and some random lights added for testing. Notice the nice volumetrics and shadows in the water:
Here's what it looks like as soon as the light cache is done and it starts rendering for real. All the volumetrics are gone.
Just to isolate it better, I made a test scene. I made this just using the orange jucice preset, making it white and increasing the scatter radius. This is the light cache preview (Used the "don't render final image" option to stop it at the light cache preview)
Here's the test scene download for this render
...Here's the fully rendered result. I can't tell which one is supposed to be correct, but I suppose it's the light cache one.
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