In V-Ray 5 GPU, I get wonky artefacts when using UVWrandomizer as a mapping source for the displacement map. Displacement works normally if UVWrandomizer isn't used. I'm only using the UVWrandomizer with default values and purely to drive tiling (no randomization and no stochastic tiling)
Same problem with 3D and 2D displacement. Same problem regardless of which displacement map I use, including TIF, PNG and JPG.
If the displacement map is plugged into the diffuse slot of the material, I don't see any artefact.
This is using a nightly version of Hotfix 2 (5.99.06 build 30295) in Max 2021.
I have a Max 2021 scene ready to share. Let me know who I should send it to.
Same problem with 3D and 2D displacement. Same problem regardless of which displacement map I use, including TIF, PNG and JPG.
If the displacement map is plugged into the diffuse slot of the material, I don't see any artefact.
This is using a nightly version of Hotfix 2 (5.99.06 build 30295) in Max 2021.
I have a Max 2021 scene ready to share. Let me know who I should send it to.
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