Yet another bug. I've just rendered an image and everything was great. Then I noticed something in the scene that I needed to change and so I had to do a region render. However, after the region render completed, Vray denoised the denoised result, heavily blurring the image in the process. I used Vray's denoiser. Please check the screenshots below.
Here's what I did:
1. I enabled resumable rendering and rendered the high-res image.
2. After the rendering finished, I saved it in the VFB history.
3. I saw some issues with the concrete backsplash and after a bit of adjustments with IPR, I decided the image was now ok, so I cleared the image in the VFB, and then loaded back the high-res image that I saved in VFB history eariler.
4. I then disabled resumable rendering, selected the concrete backsplash object, set Render Mask to "Selected", drew a region around the backsplash and I started the rendering.
5. After rendering finished, Vray applied denoising on top of the denoised result.
What's interesting is that the backsplash which I rendered with Render Mask Selected didn't get denoised twice.
Here's what I did:
1. I enabled resumable rendering and rendered the high-res image.
2. After the rendering finished, I saved it in the VFB history.
3. I saw some issues with the concrete backsplash and after a bit of adjustments with IPR, I decided the image was now ok, so I cleared the image in the VFB, and then loaded back the high-res image that I saved in VFB history eariler.
4. I then disabled resumable rendering, selected the concrete backsplash object, set Render Mask to "Selected", drew a region around the backsplash and I started the rendering.
5. After rendering finished, Vray applied denoising on top of the denoised result.
What's interesting is that the backsplash which I rendered with Render Mask Selected didn't get denoised twice.
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