Hello ,
we are trying to setup a Fur pipeline with Houdini and importing into 3dsmax for rendering.
(windows, 3dsmax 2021.1, vray 4.30, houdini 18.0)
- groom & shading into Houdini
- export to vrayScene and vrayMesh (to compare witch method is best)
- import in max as vrayScene or vrayProxy
and we have a problem with maps that are not imported in the vrayProxy.
Actually we are picking the shader in the vrayScene, but this could be the good way to do. How do you transfert correctly a shader from Houdini to 3dsmax ?
Left is missing map, right is ok
Do you have any advice for this kind of workflow.
FileSize for exported vrayScene full of fur are huge. Do we have any optimization process ?
Thanks !
-p-
we are trying to setup a Fur pipeline with Houdini and importing into 3dsmax for rendering.
(windows, 3dsmax 2021.1, vray 4.30, houdini 18.0)
- groom & shading into Houdini
- export to vrayScene and vrayMesh (to compare witch method is best)
- import in max as vrayScene or vrayProxy
and we have a problem with maps that are not imported in the vrayProxy.
Actually we are picking the shader in the vrayScene, but this could be the good way to do. How do you transfert correctly a shader from Houdini to 3dsmax ?
Left is missing map, right is ok
Do you have any advice for this kind of workflow.
FileSize for exported vrayScene full of fur are huge. Do we have any optimization process ?
Thanks !
-p-
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