Post 2/2
Now, lets alter the perspective, to see the rest of the scene. As you can see, there is a severe distortion.
Anything getting close to the horizon line is distorted because of the difference in size below and above the horizon. The lower half below the horizon is correctly scaled, the upper half above the horizon is incorrectly scaled (too big).
To eliminate that, users need a parameter to scale the projection above the horizion line. The same procedure in Corona is working fine, because you have that parameter.
Additionally, a parameter to control the distance where the blend is taking place would be very helpfull. Right now, the "blend edge" is too close to the camera. For some environments, it would be nice to be able to shift the blending edge further into the distance.
I hope this illustrates the problem I am having. A solution to this should work for Jonas as well, as it is basically the same issue.
Now, lets alter the perspective, to see the rest of the scene. As you can see, there is a severe distortion.
Anything getting close to the horizon line is distorted because of the difference in size below and above the horizon. The lower half below the horizon is correctly scaled, the upper half above the horizon is incorrectly scaled (too big).
To eliminate that, users need a parameter to scale the projection above the horizion line. The same procedure in Corona is working fine, because you have that parameter.
Additionally, a parameter to control the distance where the blend is taking place would be very helpfull. Right now, the "blend edge" is too close to the camera. For some environments, it would be nice to be able to shift the blending edge further into the distance.
I hope this illustrates the problem I am having. A solution to this should work for Jonas as well, as it is basically the same issue.
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