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V-ray Physical Camera Bug in 3dsmax 2021.3

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  • V-ray Physical Camera Bug in 3dsmax 2021.3

    When using Vray Next in 3dsmax 2021.3 there is a horrible bug where the V-ray physical camera behaves erratically in the viewport. It is switching the view between camera end perspective, clipping goes on and off, viewport blur seems to be unsupported, and IPR rendering sometimes seems to restart itself indefinitely like you if are changing something. The 3dsmax Physical Camera is not behaving the same way, so my workaround is to use that for now.
    Are the devs aware (my guess is yes)? Does this bug also exists in V-ray 5, or is it something that has been fixed?
    Last edited by markus_s_cg; 05-02-2021, 07:52 AM.

  • #2
    Do you have a 3dxconnexion SpaceMouse? If yes, a solution is in reach. Others and me had the same problem in MAX 21./Vray5 I got a beta of the new MAX pugin from 3dxconnexion and this behaviour is gone.
    Workstation: Ryzen 9 5950x @ 4,20GHz 64 GB RAM, Nvidia Quadro P5000, Win10 Prof.<br>Rendernode: AMD Threadripper 2990wx 64 GB RAM, Win 10 Prof. MAX 2025.2, VRay 6.2, ForestPack, RailClone, RichDirt, KStudio ProjectManager....

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    • #3
      Yes, I have a 3D connexion Spacepilot Pro. Where can I get the driver? Is it publicly available?

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      • #4
        Please send me a mail, I will send you the plugin and a description, I´m surely not authorized to make it public. My email-adress is info(at)3d-labor.de.
        Workstation: Ryzen 9 5950x @ 4,20GHz 64 GB RAM, Nvidia Quadro P5000, Win10 Prof.<br>Rendernode: AMD Threadripper 2990wx 64 GB RAM, Win 10 Prof. MAX 2025.2, VRay 6.2, ForestPack, RailClone, RichDirt, KStudio ProjectManager....

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        • #5
          Thank you! I sent you an email. Have a good weekend!

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