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  • VRay Light Mix Issue

    Hi,

    Do not know why every time when I increase the light value above 1, the lens effects go weird, anyway to solve it?
    Attached Files
    Best regards,
    Jackie Teh
    --

    3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
    AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
    Website: https://www.sporadicstudio.com
    Email: info@sporadicstudio.com
    YouTube: https://www.youtube.com/c/SporadicStudio

  • #2
    You can increase the Lens effects' Threshold value to diminish the effect, however, I'm not sure if the behavior in this particular scenario is correct. Could you send the scene via the contact form so we can take a look? Address it to me in the subject and post a link to this thread in the message.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      Originally posted by aleksandar.hadzhiev View Post
      You can increase the Lens effects' Threshold value to diminish the effect, however, I'm not sure if the behavior in this particular scenario is correct. Could you send the scene via the contact form so we can take a look? Address it to me in the subject and post a link to this thread in the message.
      Hi, after spent a day with turning on and off objects in the scene, I have solved the problem.

      It causes by a standard blend material on a 3d object, I switch the material to VRayBlendMtl, it works perfectly now.
      Best regards,
      Jackie Teh
      --

      3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
      AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
      Website: https://www.sporadicstudio.com
      Email: info@sporadicstudio.com
      YouTube: https://www.youtube.com/c/SporadicStudio

      Comment


      • #4
        I have another question, every time when I stop render and start render again, the light mix setting will switch back to 1, is this normal?
        Best regards,
        Jackie Teh
        --

        3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
        AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
        Website: https://www.sporadicstudio.com
        Email: info@sporadicstudio.com
        YouTube: https://www.youtube.com/c/SporadicStudio

        Comment


        • #5
          If you've added another light between the renders, the values will restart. The recommended workflow is Render with LightMix > Make Adjustments > To Scene > Render.
          Aleksandar Hadzhiev | chaos.com
          Chaos Support Representative | contact us

          Comment


          • #6
            Originally posted by aleksandar.hadzhiev View Post
            If you've added another light between the renders, the values will restart. The recommended workflow is Render with LightMix > Make Adjustments > To Scene > Render.
            Noted with thanks.
            Best regards,
            Jackie Teh
            --

            3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
            AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
            Website: https://www.sporadicstudio.com
            Email: info@sporadicstudio.com
            YouTube: https://www.youtube.com/c/SporadicStudio

            Comment


            • #7
              What I do is save the lightmix, so that when I'm tweaking I can easily load in/out different setups.
              In an ongoing project, a series of close-ups with very different settings for each, I do not want to send those
              changes to the scene, as it results in me having many separate scenes.
              So whilst it isn't the 'recommended' workflow it is in many circumstances the 'ideal' workflow and imo should be expanded to work more like this
              and include other lighting types such as unique self illumination entries
              In my example I have one 'mother' scene with 10 saved lightmixes, saving me an enormous amount of time, especially
              when they return to make iterative changes.
              https://www.behance.net/bartgelin

              Comment


              • #8
                Originally posted by fixeighted View Post
                as it results in me having many separate scenes.
                Would it help if the LM created scene states for the changed entities when the changes were sent to the scene?
                Those would then be able to be rendered with batch, while remaining a single scene file.
                Lele
                Trouble Stirrer in RnD @ Chaos
                ----------------------
                emanuele.lecchi@chaos.com

                Disclaimer:
                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                Comment


                • #9
                  I think, using my example, that that would just create an extra step, so I would avoid that as it's actually it's pretty much fine as it is....just not what I'd advise to be the 'recommended' use.

                  Basically my opinion is to keep it as it is - with the ability to save mixes to use as in my example, or to send the changes to scene if one needs - and if possible
                  extend its functionality (the only thing currently I see as missing) to include entries for unique self illumination materials, if that is possible.

                  If not then cool, it's still a great boon to us all as it is

                  https://www.behance.net/bartgelin

                  Comment


                  • #10
                    Eh, there is a logical loop i can't find the way out of:
                    If you *just* save the mixes, then you lose the connection with the scene in potentially irreparable ways (i.e. the saved mixes become useless.).

                    Consider this: white light, make an LM change so it's blue.
                    Save the LM mix to disk.
                    Save the LM changes to scene.
                    Now the saved mix is useless for that scene, as it'd apply a blue cast to a -now- blue light.
                    Analogous for multipliers: there's the very real chance to apply mixes twice (which isn't useless, but rather dangerous), as there is no correlation left between the saved mixes and the state of the contents of the scene.

                    In a one-user scenario, with a tidy, strictly controlled user, this is a minor issue.
                    Multi-user, bigger pipelines, or slightly more rushed work, this can become a nuisance quickly.

                    However, if the LM (optionally) saved scene states (ideally with some naming best practice, tied to the mixes saved on disk ) then one would know to always go back to the original scene state (the example light would then go back to the original multiplier and color), and *then* load a saved mix, or simply load the corresponding scene state to get results directly in rendering.

                    Getting the results into the scene *asap* is the suggested workflow because of noise levels: play just with the LM, and as you double a light's intensity, its noise contribution also doubles.
                    The *only* way to not get that is to use the adaptive sampler during a render of the light with doubled energy.
                    Notice this is a standard compositing tenant: I'd often render some scene one or two stops brighter to allow Compositors the post-exposure latitude without exceeding the necessary noise levels.

                    As for individual self-illum materials, i doubt that's practical due to their usual average count, often much bigger than that of lights.
                    However, you could get places with LPEs, as you can select specific materials and nodes' contributions, and composite that with the results of the rest of the LightMix.

                    Lele
                    Trouble Stirrer in RnD @ Chaos
                    ----------------------
                    emanuele.lecchi@chaos.com

                    Disclaimer:
                    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                    Comment


                    • #11
                      Ah ok, I'll explain my example case.

                      I have a scene with a product with various coloured internal lighting. I have the main scene that I need both a main shot from, as well as multiple close up shots.
                      So, multiple camera views, each with a slightly different lighting setup and whatever other change to get the best shot.
                      For each camera view I tweak the lightmix and save that for each specific view.
                      In that way I can make scene-global changes, yet have a consistent and camera-specific lightmix for each view as I iterate based on feedback.
                      This is useful in all sorts of ways but mainly, again in this specific case, to adjust the light bleed onto other materials or additively colour the end shot, or to adjust the lens effects...all in a non-destructive way, as it's only a lightmix and not in the scene.

                      It has saved me from a total nightmare in this case, as they seem incapable of making up their minds.

                      I completely understand about the noise levels and have experienced that (I can't find the post right now but it's about my range rover scene where I was asking explicitly about that noise thing).
                      So I now know to avoid such extreme tweaks to the original lighting as it can royally fuck up my end result That was in the first days of using it however

                      Having it linked to scene states is a great addition for sure, as it would no doubt come in handy.

                      The self illuminated thing....yeah I thought that may be a big ask. In my mind they constitute 'lighting' but it's fine...I can compensate for that lack.
                      Thanks for the LPE pointer....will probably avoid that for the moment but good to know.
                      https://www.behance.net/bartgelin

                      Comment


                      • #12
                        Yeah, it's as I "feared": the VFB2 is turning into a mini-nuke eheh.
                        We hear you, that case *is* common enough, but currently has the outlined pitfalls.
                        Not simple to work around of, given it's all live with a 3d scene it depends on, but then simple is generally boring. XD
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                        Comment


                        • #13
                          ....a sort of 'tactical nuke' really
                          Anyway, it wasn't my idea to create a renderer that everyone seems to like and want more from
                          Mission-creep is unavoidable. It's made my life wonderfully simpler, so, much applause...but get on and
                          make it even better you slackers!
                          https://www.behance.net/bartgelin

                          Comment


                          • #14
                            Originally posted by fixeighted View Post
                            What I do is save the lightmix, so that when I'm tweaking I can easily load in/out different setups.
                            In an ongoing project, a series of close-ups with very different settings for each, I do not want to send those
                            changes to the scene, as it results in me having many separate scenes.
                            So whilst it isn't the 'recommended' workflow it is in many circumstances the 'ideal' workflow and imo should be expanded to work more like this
                            and include other lighting types such as unique self illumination entries
                            In my example I have one 'mother' scene with 10 saved lightmixes, saving me an enormous amount of time, especially
                            when they return to make iterative changes.
                            Thank you for good tips.
                            Best regards,
                            Jackie Teh
                            --

                            3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
                            AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
                            Website: https://www.sporadicstudio.com
                            Email: info@sporadicstudio.com
                            YouTube: https://www.youtube.com/c/SporadicStudio

                            Comment


                            • #15
                              Originally posted by ^Lele^ View Post
                              Would it help if the LM created scene states for the changed entities when the changes were sent to the scene?
                              Those would then be able to be rendered with batch, while remaining a single scene file.
                              Do you mean use LM with scene state, haven't try it befoe, any tutorials?
                              Best regards,
                              Jackie Teh
                              --

                              3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
                              AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
                              Website: https://www.sporadicstudio.com
                              Email: info@sporadicstudio.com
                              YouTube: https://www.youtube.com/c/SporadicStudio

                              Comment

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