In the latest update, there seems to be a problem if you have interactive camera rendering in the VFB and if you have a vertical shift set up, it kind of seems it ignores the shift that is set up, and you have to "refresh" to have it work again
it's quite annoying if you update materials at the same time, and the image is "shifting" wrong automatically
it's quite annoying if you update materials at the same time, and the image is "shifting" wrong automatically
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