Correct me if I am wrong, but to properly unwrap a 3D object in front viewport in max includes a lot of detaching of vertices, elements, moving around and rotating, ZB on the other hand from needs only the 3D object as it is and it automatically assigns the correct uvs around it in projection master if I am correct. So, which one is more time-consuming and difficult?
You can have a look at this - it is the ZB forum, I think it requires you to register first.
http://206.145.80.239/zbc/showthread...&page=23&pp=15
You can have a look at this - it is the ZB forum, I think it requires you to register first.
http://206.145.80.239/zbc/showthread...&page=23&pp=15
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