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Scaling issue viewport not the same as render with vray materials from library

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  • Scaling issue viewport not the same as render with vray materials from library

    All of the sudden I encountered a scaling problem.
    After applying a vray material from the library to an object a scale is set.
    Adding a uvw map on the the object I can adjust the scale as I need it in the viewport, but the rendered scale wont change.
    No matter how much I adjust the uvw map, I always get the same render resutl although the viewport shows the changed scale.
    What am I missing???
    Tried reinstalling vray, didnt work.
    No real world scale options checked.
    Did I press a key shortcut by mistake or put a check somwhere in the render settings?
    Using Vray 5.1.1 with 3ds max 2021

  • #2
    Maybe the texture's map channel does not correspond to the UVW map channel applied to the object? Do attach some screencaps so we can take a look.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      The Channel is the same but I think I found the issue due to your hint
      It had to have something to do with the mapping and I discovered that when importing vray material from the vray library the default mapping source is checked and a triplaner map loaded, blocking any adjustments in the uvw modifier.
      I unchecked the box and the texture rendered as seen in the viewport.+
      Is that new?
      I didnt have this issure before.
      Thanks for your help!!

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      • #4
        Well, some materials from the library are just set up with a Triplanar node. To manipulate the mapping you may do so in whatever way you like.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Originally posted by marc_mdig View Post
          The Channel is the same but I think I found the issue due to your hint
          It had to have something to do with the mapping and I discovered that when importing vray material from the vray library the default mapping source is checked and a triplaner map loaded, blocking any adjustments in the uvw modifier.
          I unchecked the box and the texture rendered as seen in the viewport.+
          Is that new?
          I didnt have this issure before.
          Thanks for your help!!
          Thanks for clearing this up

          Comment

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