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Can stuck bucket syndrome finally be fixed, please?
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+1 for this. I think this is one is one the todo list for quite some time. I would suspect that a quick fix/workaround would something like a bucket timeout option. Like when not all cores are used and bucket is rendering for longer than 5minutes, split it up. Would this be a possible option?
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Originally posted by dreidesign View Post+1 for this. I think this is one is one the todo list for quite some time. I would suspect that a quick fix/workaround would something like a bucket timeout option. Like when not all cores are used and bucket is rendering for longer than 5minutes, split it up. Would this be a possible option?If it was that easy, it would have already been done
Peter Matanov
Chaos
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Originally posted by dreidesign View PostLike when not all cores are used and bucket is rendering for longer than 5minutes, split it up. Would this be a possible option?
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Definitely splitting is the way way to go. Returning a bucket of less than the quality set by the user is not an option for us.
All unused resources (core or other machines if DR) should be put to work on the newly split buckets. If the original core finishes the bucket first them return that, if the other buckets finish first return those. In other words, if there are ever two cores free you split into four and start handle them out.
I hate to say it, but this actually WAS solved almost 30 years ago in a product called BackBurner made by Specular International to render files from their Infini-D software. Granted they didn't have GI to contend with, but it was the same issue. They put all remaining resource on the final bucket, and whichever finished first won. Theirs was even a distributed network render application (block based like VRay DR).
This Last Bucket Syndrome (or LBS as it is more commonly known) is a continual issue for VRay (or any bucket renderer) users, and really needs to be addressed. Thanks.
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To be honest, the size of the buckets in the renders provided in this thread would take seconds to fix in post. If it means having some bucket time out tool, or nothing, Ill take the timeout and get my renders through with a 10 pixel cleanup, and save several hours per render. As has been mentioned, the splitting isnt a simple issue, and not sure yet if a timeout is either, but Id rather have something than nothing.
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Originally posted by seandunderdale View PostTo be honest, the size of the buckets in the renders provided in this thread would take seconds to fix in post. If it means having some bucket time out tool, or nothing, Ill take the timeout and get my renders through with a 10 pixel cleanup, and save several hours per render. As has been mentioned, the splitting isnt a simple issue, and not sure yet if a timeout is either, but Id rather have something than nothing.
No problem having the option to just terminate the render, but it should definitely not be the default.
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I have the same problem with vray gpu for sketchup, and it is very frustating because these stuck buckets can take hours to resolve the image... In vray next i never have this kind of problems... I think chaos group needs to work really on escencial problems like this, because You can have a Lot of beautiful and amazing options for your render but if You can't finish You render You can't Even show your work to a client... And this is happening in vray and vray gpu and probably in all the programs... We need a solution for this!!!
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Originally posted by seandunderdale View PostWhen it hits that time, just give the result of whatever noise sampling it got to.
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