Hi,
There is a bug (I think) in the vrmat exporter in 3ds max (latest everything). The x_offset_raw [and y, z] tags are incorrectly closed with </x_offset> rather than </x_offset_raw>.
This causes those materials to fail on import.
If I manually correct them, all is good, but that's obviously a crazy hack.
Now that's not the only bug...
I followed this tutorial to the letter --- but the imported .vrmat is incomplete.
https://www.youtube.com/watch?v=2qAGhESXdpc
The vrscene works fine.
There is a bug (I think) in the vrmat exporter in 3ds max (latest everything). The x_offset_raw [and y, z] tags are incorrectly closed with </x_offset> rather than </x_offset_raw>.
This causes those materials to fail on import.
If I manually correct them, all is good, but that's obviously a crazy hack.
Code:
<Asset url="/MT_PM_V55_Abelia_grandiflora_01_leaf1/BRDFVRayMtl/translucency_color/Texture/UVWGenChannel" type="UVW" layout="" renderer="vray"> <plugin> <vrayplugin name="UVWGenChannel" type="UVW"> <parameters> <parameter handler="TextureTransformHandler" name="uvw_transform" type="componentTransform"> <value> <componentTransform> ... [B] <x_offset_raw>0.0</x_offset> <y_offset_raw>0.0</y_offset> <z_offset_raw>0</z_offset>[/B]
I followed this tutorial to the letter --- but the imported .vrmat is incomplete.
https://www.youtube.com/watch?v=2qAGhESXdpc
The vrscene works fine.
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