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Broken shaders when exporting from Anima to Vrayscene

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  • Broken shaders when exporting from Anima to Vrayscene

    When can we expect this bug fix to be released?

    From the AXYZ website:
    "The VrScenes exported from anima® have an issue with their textures in the latest V-ray versions. ChaosGroup® has confirmed to us that they have already made a bugfix for this problem and it will be included in their next releases of both V-ray Next® and V-ray 5®"

  • #2
    If you are referring to the note from this release - https://secure.axyz-design.com/en/bl...r-4-0-3-update, the fix is already in 5 and Next.

    Can you please describe the issue you are having and with what Anima version? There are known issues with the latest 4D people - https://docs.chaosgroup.com/display/...tedFeatures-11
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      I think the guys are using version 4.03 of Anima. I can confirm tomorrow but I know they are not using 4.5.

      The people in the attached render named "vrayscene.jpg" have incorrect specularity, making everything look like plastic or leather.
      The people in "Anima_import.jpg" are imported with the help of the Anima plugin directly in 3ds max.
      Attached Files

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      • #4
        Are there any plans to introduce the ability to adjust materials within a vrayscene file?

        Comment


        • #5
          Yes. We are on version 4.03 of Anima.

          Comment


          • #6
            Originally posted by justini View Post
            Are there any plans to introduce the ability to adjust materials within a vrayscene file?
            Not for now.

            For the shader issue - can you please isolate a geometry with a problematic material and send it over?
            If it was that easy, it would have already been done

            Peter Matanov
            Chaos

            Comment


            • #7
              Originally posted by slizer View Post

              Not for now.

              For the shader issue - can you please isolate a geometry with a problematic material and send it over?
              Sure here is the link. It has just the vrayscene file with a light and camera. Texture maps are supplied too.

              https://drive.google.com/file/d/1-bE...ew?usp=sharing

              For comparison i've attached a quick render comparing the vrayscene materials with the ones imported through the anima plugin.
              Attached Files

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              • #8
                It doesn't look like just incorrect gamma values. Seems like something entirely different going on.
                Last edited by justini; 11-08-2021, 04:19 AM.

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                • #9
                  Can you please upload the max archive as well?
                  If it was that easy, it would have already been done

                  Peter Matanov
                  Chaos

                  Comment


                  • #10
                    Originally posted by justini View Post
                    It doesn't look like just incorrect gamma values. Seems like something entirely different going on.
                    Mh, that looks precisely like maps are coming in with a double amount of Gamma applied.
                    As the shader effects are all driven by maps, it stands to reason they ought to do "more" (of reflection, spec, and so on) as they are "whiter".
                    Lele
                    Trouble Stirrer in RnD @ Chaos
                    ----------------------
                    emanuele.lecchi@chaos.com

                    Disclaimer:
                    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                    Comment


                    • #11
                      Originally posted by slizer View Post
                      Can you please upload the max archive as well?
                      I tried but the archive operation kept failing

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                      • #12
                        was there any resolution to this issue...? I am about to start a large project and was planning on using anima / chaos cloud. This could be a deal breaker!

                        Comment


                        • #13
                          Reading through the vrscene file, *all* bitmaps are exported with gamma 1.0, which would explain your renders' looks.
                          You could probably run a search and replace for "gamma=1.0" (*not* "gamma=1", that's apparently hardcoded for normal maps.) to "gamma=0.4545", in any text editor, and you may get away with it.
                          I've attached you a modified vrscene file for you to test (we can't as you never sent us the data to do so.).
                          Attached Files
                          Lele
                          Trouble Stirrer in RnD @ Chaos
                          ----------------------
                          emanuele.lecchi@chaos.com

                          Disclaimer:
                          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                          Comment


                          • #14
                            So the only solution if rendering with anima 4 via chaos cloud is to export the scene to vrscene, then manually edit, then upload to chaos cloud. I would assume rendering to another 3rd party render service would be moot as you cant generally just upload a vrscene to Rebus for example.
                            That's annoying.....I appreciate it's probably not a high priority but will there likely be any progress on dealing with this anytime soon , is it primarily an issue for the AXYZ developers to address or a Chaos issue?
                            Last edited by cam_910; 07-09-2021, 06:49 PM.

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                            • #15
                              It's for whoever writes the vrscene, i'd assume.
                              If Anima exports directly, then it's for them to fix.
                              Lele
                              Trouble Stirrer in RnD @ Chaos
                              ----------------------
                              emanuele.lecchi@chaos.com

                              Disclaimer:
                              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                              Comment

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