I have a scene set up with Brute Force and Light Cache. To render it normally, all shadows on my object are fine, but when I try creating a VrayCompleteMap in Render to Texture, I get bizarre black areas on certain polygons and strange shadows. Could this be a Vray issue, or a model issue? I appreciate any thoughts on how to fix this. Rendering a VRayDiffuseFilterMap works fine, but the Complete one is messed up. The initial Light Cache part seems fine, but when it completes the CompleteMap, it gets messed up.
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Render to Texture baking causing black polygons and bizarre shadows...
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Render to Texture baking causing black polygons and bizarre shadows...
Last edited by robert_cloutier; 12-08-2021, 10:09 AM.Tags: None
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Umh, try setting the ray bias (Render settings panel) to 0.001 or so.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
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