I'm on a 7950X on win 10 (slightly different, indeed.), and have no such issue, surely not generally, and i do get to render and debug a few heavy user scene often enough.
Is there any constant in the way you work (i.e. how your scenes are built) that may be causing this?
Does it slow down simply opening IPR on an empty scene, or a plane and a light?
Is it with trees, scatter, particles, volumes, anything specific you could point out?
anything at all would help.
Is there any constant in the way you work (i.e. how your scenes are built) that may be causing this?
Does it slow down simply opening IPR on an empty scene, or a plane and a light?
Is it with trees, scatter, particles, volumes, anything specific you could point out?
anything at all would help.
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