Hi all.
I m back to Vray after awhile and testing Vray 5 (1.3) with Max 2020 and working on a subsea scene. See image. I like to have some particles float around like "fluffy" debris, but I have problem getting the opacity map work on the camera facing 2D particles when I combine it with the VrayEnvironmentfog. I also use some normal standard Volume fog on gizmos, but they don't create any problem. In the second image (only fog and particles) I have scaled the particles up so you can see the problem (the particle square is showing. Opacity map is desaturated and the black part is fully black. Yes it is a low resolution render.). I have been searching online and I have done this before, but now I m suddenly stuck. Can anyone point me in the direction for of to make the opacity map work with VrayEnvironmentFog. I also added a screen shot of the particles setup/material setup. Everything is just a simple, but I do something wrong
Br Harald Martinoff
![Click image for larger version
Name: Subsea-test-scene.jpg
Views: 212
Size: 227.6 KB
ID: 1123903](filedata/fetch?id=1123903&d=1630672225&type=medium)
![Click image for larger version
Name: Material and particles.jpg
Views: 224
Size: 227.0 KB
ID: 1123904](filedata/fetch?id=1123904&d=1630672238&type=medium)
I m back to Vray after awhile and testing Vray 5 (1.3) with Max 2020 and working on a subsea scene. See image. I like to have some particles float around like "fluffy" debris, but I have problem getting the opacity map work on the camera facing 2D particles when I combine it with the VrayEnvironmentfog. I also use some normal standard Volume fog on gizmos, but they don't create any problem. In the second image (only fog and particles) I have scaled the particles up so you can see the problem (the particle square is showing. Opacity map is desaturated and the black part is fully black. Yes it is a low resolution render.). I have been searching online and I have done this before, but now I m suddenly stuck. Can anyone point me in the direction for of to make the opacity map work with VrayEnvironmentFog. I also added a screen shot of the particles setup/material setup. Everything is just a simple, but I do something wrong
![frown](https://forums.chaos.com/core/images/smilies/frown.gif)
Br Harald Martinoff
Comment