Hi all.
I m back to Vray after awhile and testing Vray 5 (1.3) with Max 2020 and working on a subsea scene. See image. I like to have some particles float around like "fluffy" debris, but I have problem getting the opacity map work on the camera facing 2D particles when I combine it with the VrayEnvironmentfog. I also use some normal standard Volume fog on gizmos, but they don't create any problem. In the second image (only fog and particles) I have scaled the particles up so you can see the problem (the particle square is showing. Opacity map is desaturated and the black part is fully black. Yes it is a low resolution render.). I have been searching online and I have done this before, but now I m suddenly stuck. Can anyone point me in the direction for of to make the opacity map work with VrayEnvironmentFog. I also added a screen shot of the particles setup/material setup. Everything is just a simple, but I do something wrong
Br Harald Martinoff


I m back to Vray after awhile and testing Vray 5 (1.3) with Max 2020 and working on a subsea scene. See image. I like to have some particles float around like "fluffy" debris, but I have problem getting the opacity map work on the camera facing 2D particles when I combine it with the VrayEnvironmentfog. I also use some normal standard Volume fog on gizmos, but they don't create any problem. In the second image (only fog and particles) I have scaled the particles up so you can see the problem (the particle square is showing. Opacity map is desaturated and the black part is fully black. Yes it is a low resolution render.). I have been searching online and I have done this before, but now I m suddenly stuck. Can anyone point me in the direction for of to make the opacity map work with VrayEnvironmentFog. I also added a screen shot of the particles setup/material setup. Everything is just a simple, but I do something wrong

Br Harald Martinoff
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