Hi, I'm trying to load textures from Substance to 3ds max but I see an incorrect result compared to one I have in the substance. I tried loading textures through substance2 shader which seems to give another result and is limited to presets of SBSAR files(I want to import my own painted material from substance). I've tried to bake the textures from substance 2 to the explorer and then reload it manually through Vraybitmap in order to compare the results. It showed that I get two different results, with diffuse only, why is that?
I'd like to know, what is the correct workflow when working from substance to 3ds max Vray and Quixel to 3ds max Vray.
Why is there a difference in diffuse between substance.2 and Vraybitmap?
I'd like to know, what is the correct workflow when working from substance to 3ds max Vray and Quixel to 3ds max Vray.
Why is there a difference in diffuse between substance.2 and Vraybitmap?
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