Hi. I'm having this problem with an invisible border clipping my hair in the renderings. Rendered with Vray 1.47.03.
See the attached mpg and max file
http://www.umbriel.org/morgan/OxBug2.mpg
http://www.umbriel.org/morgan/Oxbug.max
(This was done using Ornatrix 1.4)
In addition to this, trying to assign a procedural like noise to the diffuse channel yields no results in the rendering. Changing the mapping method from xyz to uvw makes my listener window spam messages about getUVWcoords and derivs in an infinite amount while vray tries to render. Rendering times jump up tremendously (in fact I have yet to complete a render when it does this). The exact same thing happens when trying to use the Ox hair map in the diffuse slot. It goes without saying that this works just fine in scanline.
See the attached mpg and max file
http://www.umbriel.org/morgan/OxBug2.mpg
http://www.umbriel.org/morgan/Oxbug.max
(This was done using Ornatrix 1.4)
In addition to this, trying to assign a procedural like noise to the diffuse channel yields no results in the rendering. Changing the mapping method from xyz to uvw makes my listener window spam messages about getUVWcoords and derivs in an infinite amount while vray tries to render. Rendering times jump up tremendously (in fact I have yet to complete a render when it does this). The exact same thing happens when trying to use the Ox hair map in the diffuse slot. It goes without saying that this works just fine in scanline.
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