I can't figure out why the refraction through glass is much brighter than no glass. I've tried glass without reflection and have tried some of the glass preset materials. But I get the same result. And I've tried turning off Filmic tonemap and exposure and lens effects in VFB layers with no change. I can kind of fix it in post using the refraction pass which isn't blown out. Any thoughts on how to deal with this?
Max 2022.2
Vray 5.2
Win 10 Pro 19044.1288
Intel i9-10900K
nVidia GeForce RTX 3080, driver 456.71
Max 2022.2
Vray 5.2
Win 10 Pro 19044.1288
Intel i9-10900K
nVidia GeForce RTX 3080, driver 456.71
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