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  • invalid lightmap sample

    What does it means?
    =:-/
    Laurent

  • #2
    It means that some sample in the light cache has either a negative or invalid (like infinity etc) RGB component. This is similar to the "Material returned overbright or invalid color" warning that you may get.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      thank's
      =:-/
      Laurent

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      • #4
        ok, but so what? what can we do to avoid it or we can go ahead without worry with those warnings? and i would like to know how to let a negative rgb value positive, because this is one of the most commons messages we get around
        natal - brazil

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        • #5
          It depends on what is causing the error. If it is a texture map, turning on its Clamp option (in the Output rollout) might help. If it is a shader (e.g. the error occurs even without any textures), then changing the shader parameters may help.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment

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