What does it means?
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invalid lightmap sample
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It means that some sample in the light cache has either a negative or invalid (like infinity etc) RGB component. This is similar to the "Material returned overbright or invalid color" warning that you may get.
Best regards,
VladoI only act like I know everything, Rogers.
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It depends on what is causing the error. If it is a texture map, turning on its Clamp option (in the Output rollout) might help. If it is a shader (e.g. the error occurs even without any textures), then changing the shader parameters may help.
Best regards,
VladoI only act like I know everything, Rogers.
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