Getting some very slow file saves on a project and seems to be coming from objects with materials using VrayBitmap with a large texture map. Max 2021/Vray 5.20.02
For troubleshooting, I pulled out a terrain piece of my scene file with a 10k x 10k jpg (~130MB) aerial map applied. Fairly big but far from anything crazy. When using VrayBitmap on the material the file takes about 30 seconds to save with just the one item in the scene. If I replace the VrayBitmap with just a regular Bitmap map applied to the same geometry the file saves as fast as I can hit Ctrl+S. Replacing the terrain with just a box has the same result, so doesn't seem to be geometry dependent.
Smaller image maps loaded through VrayBitmap seem to have a lesser effect, but the save times definitely go up as the image size goes up. In my main scene I was working with, I replaced all the VrayBitmap with regular Bitmap, and the file save time went from minutes to seconds.
Is VrayBitmap doing something during file saves? I tried turning off 'save thumbnail' and 'reload textures' in the file options thinking it might be trying to re-load all the image maps during saving but had no effect.
For troubleshooting, I pulled out a terrain piece of my scene file with a 10k x 10k jpg (~130MB) aerial map applied. Fairly big but far from anything crazy. When using VrayBitmap on the material the file takes about 30 seconds to save with just the one item in the scene. If I replace the VrayBitmap with just a regular Bitmap map applied to the same geometry the file saves as fast as I can hit Ctrl+S. Replacing the terrain with just a box has the same result, so doesn't seem to be geometry dependent.
Smaller image maps loaded through VrayBitmap seem to have a lesser effect, but the save times definitely go up as the image size goes up. In my main scene I was working with, I replaced all the VrayBitmap with regular Bitmap, and the file save time went from minutes to seconds.
Is VrayBitmap doing something during file saves? I tried turning off 'save thumbnail' and 'reload textures' in the file options thinking it might be trying to re-load all the image maps during saving but had no effect.
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