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VrayEnvironment fog for taking forever with map

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  • VrayEnvironment fog for taking forever with map

    Hello,

    I'm trying to achieve a light beam in the fog, as attached. Environment fog seems to work nicely and renders quickly, but as soon as I'm using a map to make the light ray more interesting, light cache takes ages to compute and the Rendering pass 0 jumps from seconds up to 7 minutes. With thoses render time I can't imagine a whole scene and multiple lights. Any idea how I could optimize this and make it faster?
    Thank you in advance for your help!
    Attached Files

  • #2
    I wouldn´t use the Enviroment Fog for such dense light beams. Maybe I am wrong and also had no idea how work with that properly, but I found as well that it is slow like hell.
    Using legacy Spotlights and using Atmosphere & Effects might make the run instead. That´s way faster.

    =)

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    • #3
      caypiranha I don't understand your answer, as VrayEnvironmentFog is Atmosphere & effect rollout? Furthermore, EnvironmentFog works really fast without using a texture in the fogdensity slot, especially using it including the concerning light only. Can you elaborate on your solution please?

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      • #4
        using "Atmosphere & Effects" Rollout on Light´s Attributs directly. Use "Free Spot"

        You may also try to bake the procedural texture into pixels... as you might imagine, precudrals are hardly having a beginning and an end, wich makes calculation for the renderer slow ( if I interpret this technically right)

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        • #5
          Alright, thank you I will try this! have a fantastic day

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          • #6
            ...ditto! =)

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            • #7
              Edit: please ignore.
              Last edited by Vizioen; 23-11-2022, 08:29 AM.
              A.

              ---------------------
              www.digitaltwins.be

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