Hello,
I'm trying to achieve a light beam in the fog, as attached. Environment fog seems to work nicely and renders quickly, but as soon as I'm using a map to make the light ray more interesting, light cache takes ages to compute and the Rendering pass 0 jumps from seconds up to 7 minutes. With thoses render time I can't imagine a whole scene and multiple lights. Any idea how I could optimize this and make it faster?
Thank you in advance for your help!
I'm trying to achieve a light beam in the fog, as attached. Environment fog seems to work nicely and renders quickly, but as soon as I'm using a map to make the light ray more interesting, light cache takes ages to compute and the Rendering pass 0 jumps from seconds up to 7 minutes. With thoses render time I can't imagine a whole scene and multiple lights. Any idea how I could optimize this and make it faster?
Thank you in advance for your help!
Comment