The ResPower Super/Farm(tm) provides support for 3dsmax blow-up-mode-based ultra-high-resolution renders. By ultra-high-resolution, I mean renders in excess of 20k x 20k pixels, which in any other approach are typically enough to crash 3dsmax.
The problem we are facing right now is that all other supported render engines (Brazil, Scanline) correctly render the blown-up region, but V-Ray completely ignores the blowup settings.
Here's a link to two output files from the Super/Farm:
http://www.respower.com/~earlye/vray-bug/scanline.zip
http://www.respower.com/~earlye/vray-bug/vray.zip
The "scanline.zip" one was rendered in scanline, and has correctly zoomed in on the region we want to render for each bucket. The "vray.zip" one was rendered in vray, and each bucket is simply a small version of the whole image.
The logs for both renders shows that the blowup settings were enabled.
I'd be glad to provide unlimited rendering resources to get this problem resolved.
BTW - that holds true for any rendering problem that might turn up.
-- Early Ehlinger
President, ResPower - Home of the Super/Farm (tm)
TeraHertz At Your Fingertips.[/url]
The problem we are facing right now is that all other supported render engines (Brazil, Scanline) correctly render the blown-up region, but V-Ray completely ignores the blowup settings.
Here's a link to two output files from the Super/Farm:
http://www.respower.com/~earlye/vray-bug/scanline.zip
http://www.respower.com/~earlye/vray-bug/vray.zip
The "scanline.zip" one was rendered in scanline, and has correctly zoomed in on the region we want to render for each bucket. The "vray.zip" one was rendered in vray, and each bucket is simply a small version of the whole image.
The logs for both renders shows that the blowup settings were enabled.
I'd be glad to provide unlimited rendering resources to get this problem resolved.
BTW - that holds true for any rendering problem that might turn up.
-- Early Ehlinger
President, ResPower - Home of the Super/Farm (tm)
TeraHertz At Your Fingertips.[/url]
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