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  • Memory Issue

    Hi,

    I'm currently trying to get a render started, and it's failing with the following error...

    [12:18:07.471] Error : Error building Embree static ray caster, error message: [EmbreeRayServer::doBuildSDTree] 3: Setting vertex buffer failed (number triangles 365177653)
    Which I think signifies that I've run out of memory.

    However, this is the memory usage of the render...

    Total
    Type Peak memory consumption
    Bitmap 783.37 MiB
    Bucket image sampler < 1 MiB
    GI < 1 MiB
    Lights < 1 MiB
    Misc. 3.44 GiB
    Static displaced geometry 25.60 GiB
    Static geometry 37.54 GiB
    VFB 6.33 GiB
    Frame startup 10.54 GiB
    Frame total 73.68 GiB

    and my machine has 256GB RAM, so it seems like I should have masses to spare.

    I'd rather not reduce the quality of the displacement in the scene, so is there anything I can do to allow VRay to use more of the available RAM?

    Thanks,

    John
    Website
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  • #2
    Do you by any chance have a "Dynamic memory limit" (Render Setup> Settings> System) set? If yes, set it to 0.
    Not sure if the actual RAM usage is logged when the error is produced. Does the error disappear if you increase the displacement's edge length?
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Originally posted by hermit.crab View Post
      Do you by any chance have a "Dynamic memory limit" (Render Setup> Settings> System) set? If yes, set it to 0.
      Not sure if the actual RAM usage is logged when the error is produced. Does the error disappear if you increase the displacement's edge length?
      Hi Aleksandar,

      Dynamic memory limit is set to zero, but I think it's all static geometry anyway.

      I think it would work with a higher edge length, but there are quite a few XRef'd scenes involved, and it would be a real pain to go through each one changing the values. And would obviously decrease the quality.

      It works with the current edge length if I render it at a lower res - At 6000x4000 it works and says it's used 40GB total.
      However, I need it at 7500x5000, but at that size it fails and gives me that error.
      I'm struggling to believe it would be using an additional 216GB for that small increase in resolution though.

      Cheers,

      John
      Website
      Behance
      Instagram

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      • #4
        Well, that's why I asked you to check the Edge Length parameter. It is measured in pixels (if View-dependent is off), hence an increase in resolution without proper edge length scaling would give you excessive displacement detail. Also, the resolution change sums up to an approximately 50% increase in pixels, so it's not quite a small increase. However, it does seem like far too big of a leap - maybe you could send the scene along with all the assets so we can test it out?
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Originally posted by hermit.crab View Post
          Well, that's why I asked you to check the Edge Length parameter. It is measured in pixels (if View-dependent is off), hence an increase in resolution without proper edge length scaling would give you excessive displacement detail. Also, the resolution change sums up to an approximately 50% increase in pixels, so it's not quite a small increase. However, it does seem like far too big of a leap - maybe you could send the scene along with all the assets so we can test it out?
          Hi Aleksandar,

          I can't I'm afraid. It's all confidential, and also about 15GB.

          If I change the default geometry option to 'Dynamic', it renders at 7500x5000 and has peak memory use of 46GB.
          But I gather it would render faster with that set to 'Auto'?

          Is there some kind of internal memory limit for static geometry?

          Cheers,

          John
          Website
          Behance
          Instagram

          Comment


          • #6
            Originally posted by Wilyman View Post
            But I gather it would render faster with that set to 'Auto'?
            Possibly.

            Originally posted by Wilyman View Post
            Is there some kind of internal memory limit for static geometry?
            No, it will consume as much memory as necessary for the "caching". Whereas using Dynamic, geometry is loaded and unloaded on the fly depending on which part of the scene is being rendered.
            Aleksandar Hadzhiev | chaos.com
            Chaos Support Representative | contact us

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