Hi,
I'm currently trying to get a render started, and it's failing with the following error...
Which I think signifies that I've run out of memory.
However, this is the memory usage of the render...
Total
Type Peak memory consumption
Bitmap 783.37 MiB
Bucket image sampler < 1 MiB
GI < 1 MiB
Lights < 1 MiB
Misc. 3.44 GiB
Static displaced geometry 25.60 GiB
Static geometry 37.54 GiB
VFB 6.33 GiB
Frame startup 10.54 GiB
Frame total 73.68 GiB
and my machine has 256GB RAM, so it seems like I should have masses to spare.
I'd rather not reduce the quality of the displacement in the scene, so is there anything I can do to allow VRay to use more of the available RAM?
Thanks,
John
I'm currently trying to get a render started, and it's failing with the following error...
[12:18:07.471] Error : Error building Embree static ray caster, error message: [EmbreeRayServer::doBuildSDTree] 3: Setting vertex buffer failed (number triangles 365177653)
However, this is the memory usage of the render...
Total
Type Peak memory consumption
Bitmap 783.37 MiB
Bucket image sampler < 1 MiB
GI < 1 MiB
Lights < 1 MiB
Misc. 3.44 GiB
Static displaced geometry 25.60 GiB
Static geometry 37.54 GiB
VFB 6.33 GiB
Frame startup 10.54 GiB
Frame total 73.68 GiB
and my machine has 256GB RAM, so it seems like I should have masses to spare.
I'd rather not reduce the quality of the displacement in the scene, so is there anything I can do to allow VRay to use more of the available RAM?
Thanks,
John
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