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VRay matte shadow makes noisy alpha

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  • #16
    Originally posted by seandunderdale View Post
    Heres a scene. The cube denoises instantly in RT, but the matte shadow floor does not. If I do an offline render, it does denoise at the end, but during an RT render, I cant see any denoising to the shadow. Im using CPU rendering, and I am also using Maya...I just didnt want to start a whole new thread for it.
    Thanks for the provided scene. The thing you're facing is that render elements (Alpha included) are denoised at render end, hence why the shadow catcher is not being denoised during IPR. I'm not sure if enabling it is a good idea, since it may affect performance. I need to ask around.

    EDIT: Confirmed, enabling denoising of render elements would affect performance, hence why it is disabled.
    Last edited by hermit.crab; 20-12-2024, 06:34 AM.
    Aleksandar Hadzhiev | chaos.com
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    • #17
      Is this not something we can have the option to turn on or off? In a shot where the only render element I have on is a denoiser (set to intel), would it impact it so much as to make the scene unusable?
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      • #18
        Originally posted by seandunderdale View Post
        Is this not something we can have the option to turn on or off? In a shot where the only render element I have on is a denoiser (set to intel), would it impact it so much as to make the scene unusable?
        I doubt it will make it unusable, but it will be slower. I guess you could add your idea to the Portal so that people can vote on it.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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